![]() Said ruins are about 300 years old, which is far too young to have formed metal deposits naturally. ![]() ![]() The problem comes with the veins and clusters of valuable ores and minerals in the same ruins, which include raw copper, tin, lead, iron, and aluminium, among other things which makes it more like a mine or quarry. Presumably they're supposed to be pre-apocalyptic buildings that have filled in with rubble, explaining the various relics you find as you dig through rock, sand, and dirt. Artistic License – Geology: The various abandoned ruins run afoul of this.Going up a friendship level with a character will increase friendship points with his/her respective friends, which makes it easier to befriend multiple characters at once.Also when ruin diving, you have an option to instantly be teleported back to the entrance, since it's very easy to dig yourself into a confusing maze of your own making when you're going after artifacts.When ruin diving, your vertical digging range is slightly increased so you don't have to keep fiddling around to get that ore vein or that spot you want to take a chunk of stone out of.It makes sense for the sake of always having easy access to wood and stone, but it still comes across as jarring when you think about it too much. Not only can you chop down an entire forest and it'll grow back to full size within a week, the nearby rocks you've shattered for stone and marble will also grow back in the same places.simplifies the process of constructing what amounts to a fully functioning bus, as just one example, but it's understandable for gameplay purposes. Acceptable Breaks from Reality: Hoo boy.You can beat the final boss at level 50, and unless you've grinded experience, you'll probably be below level 60 by the time you complete the epilogue missions. Absurdly High Level Cap: The maximum level is 99, but the only way it can be achieved is by playing for many in-game years, or repeating the 97th floor of the deepest ruin, more than a thousand times.Sandrock is also a Cowboy Episode for the franchise, set in a town suffering desertification, requiring water management and recycling scrap from the Old World to keep the workshop running. Sandrock is mostly in the same style as Portia, but the developers have stated that they have also taken some inspiration from Dark Chronicle this time around. Sandrock was eventually released in early access in May 2022, with a full release expected at some point in 2023. In October 2019, Pathea Games announced that they were working on a sequel, My Time At Sandrock. The game was later released on Apfor PlayStation 4, Xbox One, and Nintendo Switch. My Time at Portia was successfully Kickstarted on October 11, 2017, and afterward the game entered Early Access on January 23, 2018, seeing a full PC release on January 15 the following year. Armed with your Pa's workshop handbook and workbench, you must gather, mine and craft your way to being crowned the number one workshop in the whole of Portia! Side activities include farming, fishing, mining, dungeon delving, and plenty of others, including a Social Sim of sorts make lasting friendships, enjoy romantic dates star gazing, and embark on the adventure of marriage. ![]() Immigrating to Portia from the city, the player joins the peaceful community, and its local Commerce Guild, aiming to make their mark on the world. The game casts the player in the role of the child of a famous craftsman, who has inherited their father's decaying workshop after their father goes travelling. ![]() Centuries after a nuclear war has plunged the world into ruin, several agrarian civilizations emerged from the ashes, ready to begin anew. The game is set on a post-apocalyptic Earth, albeit a heavily fantasized version, complete with Steampunk technology and mythical beasts. However, crop harvesting and livestock raising are fully developed features, and the game has a major element of combat to it, as well as Dungeon Crawling. Also, unlike the above two, which are primarily centered on farming, Portia is instead focused on Item Crafting, as the game puts the player in control of a Builder. The game takes very heavy inspiration (self-admitted by the developers) from Marvelous' Rune Factory series, and to a lesser extent, Story of Seasons, albeit with a gorgeous Studio Ghibli inspired art style. My Time at Portia is a Simulation Game with heavy RPG Elements, developed by Chinese developer Pathea Games, and published by Team 17 Digital. ![]()
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